亚洲人成网站18禁止中文字幕,国产毛片视频在线看,韩国18禁无码免费网站,国产一级无码视频,偷拍精品视频一区二区三区,国产亚洲成年网址在线观看,国产一区av在线

--- SEARCH ---
WEATHER
CHINA
INTERNATIONAL
BUSINESS
CULTURE
GOVERNMENT
SCI-TECH
ENVIRONMENT
LIFE
PEOPLE
TRAVEL
THIS WEEK
Learning Chinese
Learn to Cook Chinese Dishes
Exchange Rates


Hot Links
China Development Gateway
Chinese Embassies

Domestic Players Confident with Homebred Electronic Games: Survey

A recent survey indicates that most Chinese electronic game players have confidence in China's homebred games, according to a report in the Beijing Morning Post.

 

According to the ChinaJoy survey, done by the Post and the Kingsoft company, 78 percent of those surveyed believed there was a good future for domestically-made games, 16 percent were not sure and 6 percent considered it a bleak one.

 

According to the Post's analysis, the critical problems rest with Chinese developers' imagination and creativity and few players doubt the research and development ability of domestic software programmers.

 

The survey was done among 915 players, 80 percent male, 77 percent aged 18 to 25 and 71 percent college students, which is believed to have covered all main player groups. Of all the players, half are over-one-year-old Internet surfers and 27 percent had been avid Internet users for over three years.

 

Better living standards and education have made computers a household necessity in the past years. Four-fifths of the surveyed players said they use family computers as game platforms, compared with one-fifth of families possessing video game equipment, a style prevailing overseas.

 

Problems with both hardware and software have caused this, the paper said.

 

The survey revealed that one-tenth of the surveyed enjoy three types of game platforms: computers and video equipment.

 

Single computer and network games both win over 67 percent players, compared with video games 40 percent and portable computer games one-fifth.

 

"Role-playing" games are the most attractive. According to the survey, more than 55 percent of the players said they love them for their well-designed plots and personality of the roles.

 

Fifty-four percent of the players get games via the Internet, 45 percent via general media and 40 percent via professional media. Over 70 percent of the players go to franchised software shops, some to roadside bookstalls, compared with 18 percent via Internet order and 3 percent via post.

 

(Xinhua News Agency February 4, 2004)

 

Legislation Proposed to Protect Virtual Property
China Busy Developing Online Games
Let the Online Games Begin
China to Hold First Int'l Online Game Expo
Games Adopt Local Flavor
Illegal Online Games Rampant
National Campaign to Boost Internet Gaming Industry
Print This Page
|
Email This Page
About Us SiteMap Feedback
Copyright © China Internet Information Center. All Rights Reserved
E-mail: webmaster@china.org.cn Tel: 86-10-68326688
    1. <ul id="556nl"><kbd id="556nl"><form id="556nl"></form></kbd></ul>
      <thead id="556nl"></thead>

      1. <em id="556nl"><tt id="556nl"></tt></em>
        <ul id="556nl"><kbd id="556nl"><form id="556nl"></form></kbd></ul>

        <ul id="556nl"><small id="556nl"></small></ul>
        1. <thead id="556nl"></thead>

          亚洲人成网站18禁止中文字幕,国产毛片视频在线看,韩国18禁无码免费网站,国产一级无码视频,偷拍精品视频一区二区三区,国产亚洲成年网址在线观看,国产一区av在线 人妻无码久久影视 日韩久久久久久久久久久久 精品国产香蕉伊思人在线 无码国产手机在线a√片无灬 91在线视频无码